Primary wind magic that grants control over air currents and wind pressure. Allows for basic techniques like wind gusts and pressure control.
Unlocks branch skills for specialized wind magic applications.
As a pure caster with Controller subclass, Opal excels in battlefield control magic and manipulation of wind, water, and ice elements. Her monster harpy nature enhances her innate magical abilities.
Trainer | Rigor | Learned | Type |
---|---|---|---|
Malgwyn | Everyday | Sliding | 50 Dragon's Breath | 60 |
Innate Weapon |
Ludric | Tri-weekly | Shatter | 59 Calm Emotions | 60 |
Innate Control |
Fenrir | Vicious | Fenrir's Cleave | 60 Fenrir's World | 60 |
Innate Wind/Snow/Ice |
Cynthia | Casual | - | Wind |
Akura | Rare | - | Ice |
Ability | Cast Level | Bonus | Type |
---|---|---|---|
Cold Resistance | Monster | Cold Resist, Cold Enhancement | Innate Ice |
Darkvision | Monster | 30ft Dark Vision | Innate |
Feather Fall | First | Slow Fall, No Fall Damage, Jumping | Spell AOE Party Buff Wind |
Feather Storm | First | Piercing Feathers | Spell | Innate AOE Wind |
Harpies' Cry | Zweite | Deafening, Shattering, Stunning | Control | Innate Cold | Wind AOE Debuff |
Whirlpool | Zweite | Difficult Terrain, Slow | Control AOE Debuff Water |
Deoxygenated | Zweite | Difficult Terrain, Suffocating/Pressure, Mana Drain | Control AOE Debuff Wind |
Level | Form | Description | Focus |
---|---|---|---|
55 | White Opal | Enhanced/Stronger Abilities, Massive Mana Output | Ice Focus |
60+ | Sirin | Mix between Siren and Harpy, Possessor of the Harpinomicon | Harpy and Water Focus |
??? | ??? | ??? | Wind Focus |
Object | Quantity | Weight | Type | Source |
---|---|---|---|---|
Light Clothing | x1 | 0.5 lb | Garment | - |
Light Armor Corset | x1 | 1 lb | Light Armor | - |
Four Heroes' Church Earring | x2 | 2g | Adornment | - |
Cat Scarf | x1 | 1 lb | Adornment | Malgwyn |
Necrotic Jewelry | x1 | 2 lb | Necrotic Resistance [Coffer Item] | Corpse Collector |
Uncommon Weapon [Talons] | x2 | 4 lb | Dark Damage, Stealth Flight Bonus [Coffer Item] | Corpse Collector |
Hampter Kigurumi | x1 | 2 lb | Large Stat Increase [Outfit] | Lost Acres Islands |
I often get a little too overzealous and take on much more than I can chew.
I tend to overthink simple decisions and get stuck in "analysis paralysis."
I frequently doubt my abilities, even when I'm skilled at something.
People of my party or allied parties getting hit by my innate abilities severely dwindles my self-worth. If I'm hurt, I'll refuse all healing.
I am a monster. Not only am I a monster, I am a harpy, a creature of desire. If I can hunt, chase, and kill without blowing my cover, I will.
I have a knack for calming tense situations with my gentle demeanor.
I sometimes push myself through my shyness to stand up for what I believe in.
I tend to notice small details that others may overlook.
My allies are my strength - I stick close by with them as much as I can. Without them, I am nothing.
I take pride in what I am, despite the carnal nature and sinful desires of my being.
Opal can fly with her wings.
Opal can quickly rejuvenate Mana with short rests due to her reliance on it.
Opal can detect strangeness in the wind such as environmental shifts, or unnatural weather events in particular biomes.
Opal can detect precise temperature changes. She can rapidly cool water to icy conditions. She is resistant to the cold, and can camouflage herself in snowy biomes/conditions.
In immense storms such as conditions too windy to fly in, Opal's wind abilities are amplified, and when rainy, her water abilities are amplified.
Opal is unable to wield any form of weaponry, even improvised weapons. Even with her ability to hide her wings to fit in with humans, her hands are only good for simple tasks.
Opal is unable to speak loudly. Her nature as a monster, raising her voice could cause her to accidentally screech or make "in-human" noises.
Opal has very light bones which are easy to break. This accommodates her ability to fly but prevents her from actively using her hands.
Opal is purely reliant on mana. Putting her in a place where she is unable to replenish mana can outright render her unable to use her abilities.
Opal can't deal with lightning. It usually removes her from combat temporarily. Fire tends to make her weaker.
Joined the Spear Hero's Party
Reached intermediate level of magic proficiency
Gained access to weather control abilities
Survived the Punishment Dungeon trials
Achieved White Opal transformation
Evolved into a Sirin - blending harpy and siren abilities
Second class advancement, further enhancing Sirin capabilities
Captured on 5th Wave. Current situation unknown.