スキル
SKILL
OP
Opal LVL 62
Mountains
Wind Magic
ウィンドマジック
Wind Magic
Feather Fall
Feather Storm
Whirlpool
Deoxygenated
Water Magic
Wind Magic
Cast Level:
First
Type:
Wind
⚔️
Level:
1

Primary wind magic that grants control over air currents and wind pressure. Allows for basic techniques like wind gusts and pressure control.

Unlocks branch skills for specialized wind magic applications.

Stats & Skills

Base Statistics

STR 0
DEX +8
CON +2
INT +1
WIS 0
CHA +2

Magic Specialties

Wind ★★★★☆
Water ★★★☆☆
Snow/Ice ★★★★☆
Weather ★★★☆☆
Control ★★★★★

As a pure caster with Controller subclass, Opal excels in battlefield control magic and manipulation of wind, water, and ice elements. Her monster harpy nature enhances her innate magical abilities.

Training & Mentors

Trainer Rigor Learned Type
Malgwyn Everyday Sliding | 50
Dragon's Breath | 60
Innate Weapon
Ludric Tri-weekly Shatter | 59
Calm Emotions | 60
Innate Control
Fenrir Vicious Fenrir's Cleave | 60
Fenrir's World | 60
Innate Wind/Snow/Ice
Cynthia Casual - Wind
Akura Rare - Ice

Arsenal & Abilities

Key Abilities

Ability Cast Level Bonus Type
Cold Resistance Monster Cold Resist, Cold Enhancement Innate Ice
Darkvision Monster 30ft Dark Vision Innate
Feather Fall First Slow Fall, No Fall Damage, Jumping Spell AOE Party Buff Wind
Feather Storm First Piercing Feathers Spell | Innate AOE Wind
Harpies' Cry Zweite Deafening, Shattering, Stunning Control | Innate Cold | Wind AOE Debuff
Whirlpool Zweite Difficult Terrain, Slow Control AOE Debuff Water
Deoxygenated Zweite Difficult Terrain, Suffocating/Pressure, Mana Drain Control AOE Debuff Wind

Advanced Forms

Level Form Description Focus
55 White Opal Enhanced/Stronger Abilities, Massive Mana Output Ice Focus
60+ Sirin Mix between Siren and Harpy, Possessor of the Harpinomicon Harpy and Water Focus
??? ??? ??? Wind Focus

Equipment

Object Quantity Weight Type Source
Light Clothing x1 0.5 lb Garment -
Light Armor Corset x1 1 lb Light Armor -
Four Heroes' Church Earring x2 2g Adornment -
Cat Scarf x1 1 lb Adornment Malgwyn
Necrotic Jewelry x1 2 lb Necrotic Resistance [Coffer Item] Corpse Collector
Uncommon Weapon [Talons] x2 4 lb Dark Damage, Stealth Flight Bonus [Coffer Item] Corpse Collector
Hampter Kigurumi x1 2 lb Large Stat Increase [Outfit] Lost Acres Islands

Personality & Quirks

Flaws

Overzealous

I often get a little too overzealous and take on much more than I can chew.

Overthinking

I tend to overthink simple decisions and get stuck in "analysis paralysis."

Self-Doubt

I frequently doubt my abilities, even when I'm skilled at something.

Insecurity

People of my party or allied parties getting hit by my innate abilities severely dwindles my self-worth. If I'm hurt, I'll refuse all healing.

Monstrous Nature

I am a monster. Not only am I a monster, I am a harpy, a creature of desire. If I can hunt, chase, and kill without blowing my cover, I will.

Strengths

Calming Presence

I have a knack for calming tense situations with my gentle demeanor.

Courage

I sometimes push myself through my shyness to stand up for what I believe in.

Observant

I tend to notice small details that others may overlook.

Loyal

My allies are my strength - I stick close by with them as much as I can. Without them, I am nothing.

Self-Acceptance

I take pride in what I am, despite the carnal nature and sinful desires of my being.

Strengths & Weaknesses

Strengths

Flight

Opal can fly with her wings.

Mana Rejuvenation

Opal can quickly rejuvenate Mana with short rests due to her reliance on it.

Environmental Attunement

Opal can detect strangeness in the wind such as environmental shifts, or unnatural weather events in particular biomes.

Cold Adaptation

Opal can detect precise temperature changes. She can rapidly cool water to icy conditions. She is resistant to the cold, and can camouflage herself in snowy biomes/conditions.

Weather Affinity

In immense storms such as conditions too windy to fly in, Opal's wind abilities are amplified, and when rainy, her water abilities are amplified.

Weaknesses

Unwieldy

Opal is unable to wield any form of weaponry, even improvised weapons. Even with her ability to hide her wings to fit in with humans, her hands are only good for simple tasks.

Quiet

Opal is unable to speak loudly. Her nature as a monster, raising her voice could cause her to accidentally screech or make "in-human" noises.

Brittle Bones

Opal has very light bones which are easy to break. This accommodates her ability to fly but prevents her from actively using her hands.

Mana Reliance

Opal is purely reliant on mana. Putting her in a place where she is unable to replenish mana can outright render her unable to use her abilities.

Elemental Weakness

Opal can't deal with lightning. It usually removes her from combat temporarily. Fire tends to make her weaker.

Bonds & Relationships

Negative Bonds
BARTHOLOMEW
X
X
X
X
Warded Bonds
BOW PARTY
3 HEROES CHURCH
X
X
X
Neutral Bonds
SHIELD PARTY
X
BROKE BITCHES
SWORD PARTY
SCYTHE PARTY
Friendly Bonds
SLIME PARTY
FENRIR
X
GAUNTLET PARTY
X
Familial Bonds
SPEAR PARTY
STELLA
MALGWYN
LUDRIC
X

Development Timeline

1/28/24

Character Created

Joined the Spear Hero's Party

6/28/24

Level 40

Reached intermediate level of magic proficiency

7/14/24

Class-Up: Controller Subclass

Gained access to weather control abilities

9/6/24

Level 50: Punishment Dungeon

Survived the Punishment Dungeon trials

11/9/24

Level 55: Waves of Calamity

Achieved White Opal transformation

12/9/24

Level 60: Sirin Evolution

Evolved into a Sirin - blending harpy and siren abilities

1/26/24

Class Up 2: Evolution

Second class advancement, further enhancing Sirin capabilities

2/12/25

Level 62: Current Status

Captured on 5th Wave. Current situation unknown.

Wind Magic unlocked
Feather Fall unlocked